![]() We were rather public with all our alphas and betas, and everyone assumed that they were mutually exclusive. This was the biggest secret until launch - that Hello Neighbor covers three different time periods, split into three acts. ![]() So, we took up an impossible task of expanding the game to cover more time periods than initially planned. Upon playtesting it was clear though that the strength of Hello Neighbor lies in the actual neighbor, in playing against the AI in a more open environment. Initially, our plan was to create a single large sandbox and fill it with these set-piece linear moments in the form of fear rooms. Watching the hype was both terrifying and energizing. It’s very rare that a game can appeal to both kids and their parents. What an incredible journey this has been! Ever since we announced Hello Neighbor just over a year ago, we’ve seen thousands of YouTube videos, lots of fanart, cosplayers, and whole families checking the game out at conventions.
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